Excuse me, your flycam is open
July 25, 2008People bitched about how, in flycam mode, the word “flycam” appeared at the lower right of the screen but would not disappear with the UI toggled off. This was not aesthetically pleasing for machinima and other such activities.
LL fixed this in the new 1.20 release – they got rid of the word flycam altogether. So now when you DO have the UI on and DO want to know when you are in flycam mode, you don’t. Normally this is not a huge deal at all, but it is if you are editing objects. Anyone with a spacenavigator knows what happens if you go into edit mode and start using the spacenavigator while not in flycam mode. Bad things, my friend. Bad things.
You can disable the ability for this to happen accidentally by going into the Advanced menu -> Debug settings and finding an option for JoystickBuild or something like that (I’m not near my puter atm). Set this value to false. This means that, when using the spacenavigator it won’t matter if you are in flycam mode or not, if you are editing objects, they can’t be moved by the spacenavigator inputs.
Why they couldn’t just leave it in and have it toggle off with the UI is uncertain. If anyone knows a setting that makes this happen, please let us know! Thanks.
UPDATE : Stuart Warf points out that you can disable joystick build in the input/joystick controls preferences. Apparently I found the debug settings option first because I was already in there anyway. Sorry. /me hangs head in shame. Now that I’m home from work, I can not only verify this, but give you a screenshot. Here’s where that option is:
Yay Stuart. Enjoy that tidbit from the founder of the SLPN himself.







Oh, thanks for that debug tip! I've had plenty
Jessyka Richard | July 25, 2008Oh, thanks for that debug tip! I’ve had plenty of prims fly away because I thought I was still in flycam.