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Radar Masukami of the SL Under the Radar podcast thinks out loud
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The DeviLL made me do it

October 29, 2008

A lot of different blogs, a lot of comments on the openspace rate increase. And so many of them are outraged and blaming LL for their use of openspace sims as residential or business locations based on the fact that LL double the prim quota on openspaces. “Clearly they MUST have wanted me to use this for my booming business!” goes the argument.

I remember a few years ago, a friend of mine and his wife bought a steam cleaner. They took it home, cleaned all their carpets, then returned it. I asked what was wrong with it. “Nothing,” was the answer. “We never meant to keep it. They have a great return policy and they don’t ask questions.” Saying that clearly LL wanted you to load the openspace sims with tons of prims, scripts, and avatars because of their higher prim counts is like saying clearly retailer X wants you to buy steam cleaners, clean the whole house, and then return them because they have a good return policy. Both are unethical and at best naive, at worst totally dishonest.

I don’t think the rate hike is a good thing either, and I don’t think it’s the way to deal with overloaded openspace sims. But come on, people, at least be honest about this, if you’re going to complain and leave SL in droves (which is doubtful, but we’ll see). Don’t make stuff up just because it suits your cause. If you really believe LL encouraged you to use these for other than the clearly specified purpose, you’re just engaging in a predisposition to see it that way to justify your use of it as such.

Categories
Linden Lab, SL Blogs
Tags
Linden Lab, openspace, policy, sim, tier
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2 responses

Jack Linden used metric which might be flawed. During the same

Joe | October 30, 2008

Jack Linden used metric which might be flawed.
During the same time periode new viewers got rolled out 1.20 & 1.21 which are most
like to have a major flaw with texture managemet. Textures and not cached properly
which results in an unessecary download of textures often nonestop. So if asset servers
are going to get hit more frequently and more stress is put on the network it seems
like the cause is the new released viewer rather than the openspace sims.

http://jira.secondlife.com/browse/VWR-9509
http://jira.secondlife.com/browse/VWR-8503

If that's the case, then a normal sim, with MORE

Radar | October 30, 2008

If that’s the case, then a normal sim, with MORE textures and prims with all kinds of textures, would see more of a performance hit. I’m pretty sure for whatever faults they have, LL can tell the difference between a normal sim server and an openspace sim server when looking at server performance issues.

I’m sure this has caused issues if this is the case, but not the issues that brought up this whole fiasco.

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