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	<title>Comments on: The DeviLL made me do it</title>
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	<link>http://radarmasukami.com/2008/10/29/the-devill-made-me-do-it/</link>
	<description>Radar Masukami of the SL Under the Radar podcast thinks out loud</description>
	<pubDate>Tue, 06 Jan 2009 03:17:07 +0000</pubDate>
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		<title>By: Radar</title>
		<link>http://radarmasukami.com/2008/10/29/the-devill-made-me-do-it/comment-page-1/#comment-437</link>
		<dc:creator>Radar</dc:creator>
		<pubDate>Thu, 30 Oct 2008 23:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://radarmasukami.com/?p=381#comment-437</guid>
		<description>If that's the case, then a normal sim, with MORE textures and prims with all kinds of textures, would see more of a performance hit. I'm pretty sure for whatever faults they have, LL can tell the difference between a normal sim server and an openspace sim server when looking at server performance issues.

I'm sure this has caused issues if this is the case, but not the issues that brought up this whole fiasco.</description>
		<content:encoded><![CDATA[<p>If that&#8217;s the case, then a normal sim, with MORE textures and prims with all kinds of textures, would see more of a performance hit. I&#8217;m pretty sure for whatever faults they have, LL can tell the difference between a normal sim server and an openspace sim server when looking at server performance issues.</p>
<p>I&#8217;m sure this has caused issues if this is the case, but not the issues that brought up this whole fiasco.</p>
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		<title>By: Joe</title>
		<link>http://radarmasukami.com/2008/10/29/the-devill-made-me-do-it/comment-page-1/#comment-436</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 30 Oct 2008 23:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://radarmasukami.com/?p=381#comment-436</guid>
		<description>Jack Linden used metric which might be flawed.
During the same time periode new viewers got rolled out 1.20 &#38; 1.21 which are most
like to have a major flaw with texture managemet. Textures and not cached properly
which results in an unessecary download of textures often nonestop. So if asset servers
are going to get hit more frequently and more stress is put on the network it seems 
like the cause is the new released viewer rather than the openspace sims.

http://jira.secondlife.com/browse/VWR-9509
http://jira.secondlife.com/browse/VWR-8503</description>
		<content:encoded><![CDATA[<p>Jack Linden used metric which might be flawed.<br />
During the same time periode new viewers got rolled out 1.20 &amp; 1.21 which are most<br />
like to have a major flaw with texture managemet. Textures and not cached properly<br />
which results in an unessecary download of textures often nonestop. So if asset servers<br />
are going to get hit more frequently and more stress is put on the network it seems<br />
like the cause is the new released viewer rather than the openspace sims.</p>
<p><a href="http://jira.secondlife.com/browse/VWR-9509" rel="nofollow">http://jira.secondlife.com/browse/VWR-9509</a><br />
<a href="http://jira.secondlife.com/browse/VWR-8503" rel="nofollow">http://jira.secondlife.com/browse/VWR-8503</a></p>
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