Moving to Canada Pt 3 - Openlife Round 2
November 2, 2008This post is Part 3 of a series of posts investigating the Openlife Grid, with the intent of determining the likelihood of the Alec Baldwins and Susan Sarandons of SL actually leaving SL for Openlife.
Part one can be found here.
Part two can be found here.
I knew what to expect when I logged into Openlife Grid. I knew I’d be a ruth. Big time. And I was not disappointed. Well, I *was* disappointed, no one likes to be a ruth. It’s just so demeaning. How the Lindens came up with that as a default appearance, I’ll never know. Why the fine folks building the OpenSim platform felt it was worth copying, I’ll really never know. But here I am in all my Ruthly glory, having just logged into Openlife with an avatar named Radar Masukami.
That reminds me of another thing I prefer about OpenSim based VW’s over SL, or at least this particular OpenSim based world: you get to choose your own avatar name. The WHOLE avatar name. Whether this is just how OpenSim works and no one felt like changing it, or if it was a conscious decision by the creators of Openlife knowing that people from SL would come look and want to lock up their SL avatar names in Openlife I don’t know, but it is nice. Of course the other thing that I prefer about the Openlife approach to avatar accounts is something that initially bugged me when I was signing up, which is the fact you create an account and then create an avatar account under that initial, “human” account. If you only create one avatar, this is annoying, but if you also want to lock up the names of any alts you might have in other worlds, it’s great. I wish LL had this approach to avatar accounts. Of course then they’d have no excuse to actually believe they have almost 16 million total residents.
I was really itching to get un-ruthed, but unlike SL where you can edit the shape you’re born with, in Openlife, you can’t. You can copy shapes from the Library folder, wear one, and edit that one. Also, on the orientation island I wound up on, you can find your way around to where Openlife creator Sakai Openlife has put a couple basic shapes and skins. Anyway, out of the box, this is what happens when you try to edit your shape:
Copy a shape from the Library into your inventory, wear it, and edit away.
One odd thing was the hair… I appeared to have some kind of system hair, but appearance mode wouldn’t let me edit it, claiming I wasn’t wearing any. I admit, it’s been awhile since I’ve thought about system hair in SL, but I’m pretty sure you can edit it if you can see it on your head.
By the way, you can see the signs I’m standing in front of, they’re the first thing I saw on orientation island when I flew around a little bit. Again, this is not SL. People who’ve been in SL for awhile and have high expectations need to lower them if they’re really going to defect. I keep repeating this, but it’s only because I don’t think the people threatening to leave have really thought about what they’re saying. It’s nice to have alternate worlds to threaten to leave for, but when they have no economy, are run by a handful of people, and the grid seems wonkier than that drunk uncle who keeps sneaking off to the bathroom for a swig of something in a flask, certain lifestyle levels are going to be sacrificed in the move.
There’s a few scattered buildings and signs, and it’s up to you to fly around and find out what’s going on. If you can. One thing that’s been consistent about my short time in Openlife is that I keep running into situations where my avatar can’t move, and I can see others typing (if they’re around) but nothing ever appears in chat. It’s like the old days in SL when this used to happen, and I’d realize I was no longer connected to the grid even though my client thought I was. Relogging was the only solution. This has happened to me several times in Openlife, and I’m sure I haven’t even spent a total of an hour in-world.
I did manage to find a train which had a sign pointing to Openlife, but not only was it not really meant to be a train, it also had some interesting sit targets in the seats:
Umm. Ok. I’ll walk.
Not far away, I found a little place with some jeans available. One thing you notice right away is that there’s a building for shapes, a building for shirts, a building for jeans… spread across the sim. It’s not the most organized “get your goods here” experience, but at least it’s there. I also discovered - the skinny pants syndrome!! Woohoo!! It’s been awhile since I’ve seen that in SL. Good times.
There was a nice lady at the freebie jeans shop helping people, she was the only non-ruth/noob I saw the whole time, everyone else was like me. She mentioned something about a sim called Blue Water, or Blue Wave, or “I’m singing the skinny pants Blues,” or something, but I couldn’t get it to come up on the map, so I may never know. Supposedly it’s got a lot of freebie items for people who hate themselves because they look like the kinds of things that mothers lock the front door on to keep from visiting.
That was pretty much it… I had the “I can’t move and I’m not really here” syndrome one last time and gave up for the night. I logged in once real quick today to check something and had the same thing happen again almost immediately. This story might take some time to write at this rate.
One thing I really want to emphasize to people who think they are going to leave SL and go to Openlife but haven’t even logged in yet - create an account and an avatar and log in. Then look and think very carefully. You might be doing yourself a favor if you don’t mention the potential switch to anyone until you’ve actually grokked the state of affairs on the biggest of the Opensim platforms. While it’s being worked on hard, there’s no doubt good people involved, etc, etc, both the OpenSim platform and the world Openlife have got a long way to go before they can ever sustain the number of people SL handles, deal with an economy, and all the things that go along with it. Seriously, if you think the Lindens are incompetent, and you don’t really get how hard the challenge of building a huge, scaleable VW is, then create an account in Openlife and sit back and watch the show. It’s gonna be a hairy ride. But if you’re not the type who likes roughing it and laughing off the hiccups and burps as part of the fun, don’t even bother. They aren’t ready to meet your expectations yet.
To be continued…


























It has to be understood that OpenSimulator is still in
Kai Ludwig | November 2, 2008It has to be understood that OpenSimulator is still in alpha status. So nothing can be expected to work … but astoundingly about 60% does. OpenSimulator is quite sophisticated for a project at 0.5.x version (Just think about how crappy Windows 3.11 was compared to e.g. actual XP that is btw still not the crown of software development). The non funtioning rest 40% of OpenSimulator are a bit annoying but get less every day. The more support OpenSimulator gets the faster it will become a viable alternative to Second Life. For early adopter projects it is already good enough and many people start working with it right now.
It is just as we experienced in 1992/1993 with the WWW hype. We are just at the beginning of the Web 3.0 (=Web 2.0+OpenSimulator) hype and have to expect OpenSimulator becoming the standard for interconnected VR world applications.
We at TalentRaspel work hard on bringing the OpenSimulator technology to the masses and support the OpenSimulator and realXtend development with all our devotion. Time will tell if this is the right train … we believe in OpenSimulator and have a full load of awesome projects in our development queue. Stay tuned.
Greetings from the real world,
Kai Ludwig
Director
TalentRaspel virtual worlds Ltd.
http://www.talentraspel.de
The problem is that the development of OpenSim as a
Radar | November 2, 2008The problem is that the development of OpenSim as a platform is not the only challenge. In order for that to mean anything to VW residents, content creators, shoppers, etc, etc, someone has to implement it and create a stable environment with an economy, support, help, beautiful content, and more.
In second life, you already have all that, and the expectations of the people who “live” in SL are set accordingly. They may whine and fuss when teleports don’t work for a couple hours, and they may have a meltdown when the Lindens change a policy or two, but there’s no way they’d give that up for a world with no real currency, IM’s that are iffy, a grid that’s unstable or slow due to the physical infrastructure and bandwidth, etc, etc. Those are issues that are going to fall outside of whatever code is contained in the OpenSim software. Those take money, skilled people (a lot of them), a shitload of hardware, and a lot of bandwidth to address.
That’s where surmounting SL is going to be harder than anyone currently using OpenSim might realize. And that’s why I think overtaking SL will be done by someone with a lot of money, people, and a totally different technology.
The OpenLife Grid may have building a commercial alternative for
Kai Ludwig | November 2, 2008The OpenLife Grid may have building a commercial alternative for Second Life in mind but you are right, OpenSimulator is much to premature for letting anyone succed at that task for now. To many things like content, hosting, business concepts, etc. (you named them) have to be set right before.
And rebuilding Second Life is only a singe use case for the OpenSimulator technology. As there are many more we’ll probably see a whole bunch of other interesting applications emerging and becoming successful before the OpenSimulator based Second Life has matured enough to really catch people.
But many people are working hard on it so its just a matter of time. IMHO there will be no commercial overtaking of SL, just the silent growth of a new standard which than everybody may decide to use. And as it happened with the WWW at some point a critical mass will be reached and after that everybody want’s to have his own OpenSimulator based world in the internet because it just became the standard way of working in/with the Web 3.0. We again live in an most interesting era …
Greetings from the real world,
Kai Ludwig
Director
TalentRaspel virtual worlds Ltd.
http://www.talentraspel.de
It's true that an open standard and an open source
Radar | November 3, 2008It’s true that an open standard and an open source platform for the virtual world needs to exist, where by “need” I mean that everyone would benefit hugely from. What I worry about is the Microsoftization of the metaverse, not in terms of closed protocols and brute forcing everyone into a locked down solution, but rather by starting off at the very beginning having to duplicate and be compatible with the patchwork SL code, that having to be backwards compatible and starting off worrying about it is going to hurt the effort right from the start.
In truth, LL has done an impressive amount of performance improving using their platform, but there has to be a limit to which the SL grid technology can keep being improved, and it just seems like one that will fall shy of where it needs to go eventually. Either everyone bitching about LL is wrong, and they’re geniuses who’ve created a platform that can be emulated, duplicated, and or extended for a long time with great success, or everyone working on using them as the standard will disappear in five years.